The Creators of Baldur's Gate 3 Clarifies Its Use of Generative AI for Upcoming Divinity
The developer behind hit RPGs like Baldur's Gate 3 and Divinity: Original Sin recently unveiled its new project, generating immense hype within the gaming community. However, follow-up comments from the studio's co-founder have introduced a new dimension to the discussion, focusing on the team's stance toward machine learning.
Augmenting Workflows, Not Cutting Jobs
In a latest statement, Larian's director outlined that the developer is using machine learning for particular preliminary tasks. These involve enhancing pitch decks, creating initial concept art, and writing temporary copy.
Crucially, Vincke made clear that the end content in the game will be authored solely by human artists. "We are writing every line ourselves," he affirmed.
Our studio is continuously increasing our roster of writers and are actively forming writing teams.
Since concept art is being particularly mentioned — we right now have twenty-three artistic staff and have positions available for more talent.
Everything we do is incremental and focused on enabling creatives to spend more time on the creative process.
Any machine learning application used well is supplementary to a artist's workflow, not a replacement for their skill.
Responding to Feedback and Defining the Path
The admission of employing this technology originally generated unease among a segment of the fanbase. In reply, Vincke offered further clarification on online platforms.
"At Larian, we employ AI tools to gather inspiration, in the same way we use Google and physical media," he explained. "During the initial planning process we use it as a rough outline for layout which we then substitute with original concept art."
He noted, "Larian brings on artists for their unique talent, not for their ability to execute what a AI generates."
Key Areas of AI Integration
Vincke had previously outlined the team's focused method to AI and ML, grouping its use into key areas:
- Streamlining Repetitive Work: Areas like refining animations, audio processing, and technical processes like adjusting assets for various species.
- Fast-Tracked Experimentation: Using technology to speedily create simple models of gameplay ideas to experiment with concepts before complete production.
- Future Potential for Gameplay: Investigating how machine learning could in the future create new forms of reactivity, specifically in simulating unforeseen permutations in a complex RPG.
He explicitly noted that central narrative domains — like visual art — are not areas where the studio is reducing human input. Conversely, Larian is expanding its staff in these precise fields.
"Our studio is neither launching a game with AI-generated content, and we are certainly not looking at trimming down creatives to substitute them with artificial intelligence," Vincke concluded.